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- Newsgroups: rec.games.diplomacy,news.answers,rec.answers
- Path: bloom-beacon.mit.edu!hookup!swrinde!sgiblab!news.kpc.com!amd!netcomsv!netcomsv!netcom.com!starkey
- From: starkey@netcom.com (Sean Starkey)
- Subject: rec.games.diplomacy FAQ (2/2)
- Message-ID: <starkeyCo5z5L.6r5@netcom.com>
- Followup-To: poster
- Summary: This posting contains a list of Frequently Asked Questions
- and their answers concerning the game Diplomacy. Readers of
- rec.games.diplomacy should read this file before posting.
- Keywords: rec.games.diplomacy FAQ
- Sender: starkey@netcom.com (Sean Starkey)
- Reply-To: starkey@netcom.com (Sean Starkey)
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Date: Tue, 12 Apr 1994 20:48:56 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: Sun, 24 Apr 1994 00:00:00 GMT
- Lines: 1196
- Xref: bloom-beacon.mit.edu rec.games.diplomacy:7974 news.answers:17991 rec.answers:4871
-
- Last-modified: 12 Apr 1994
- Archive-name: games/diplomacy-faq/part2
-
- rec.games.diplomacy Frequently Asked Questions - Part 2 of 2
-
- -------------------------------------------------------------------------------
-
- Please read this FAQ before posting to rec.games.diplomacy!
-
- Send all additions, changes, suggestions, comments, questions, answers, etc.
- to starkey@netcom.com with "FAQ" in the subject.
-
- -------------------------------------------------------------------------------
-
- 3.7. Judge FAQ for beginners
-
- Here is a quick Judge overview for beginners. One should get the help
- file and support files to understand the Judge completely.
-
- All messages to the Judge are sent with Email. The Judge looks at the body
- of the mail message for commands that you supply.
-
- ------------
-
- Registering
-
- The first thing you must do is register on a Judge. You must register on
- EACH Judge you wish to play.
-
- To register, fill out the following form and mail it to a Judge. The most
- widely used Judge at this time is the EFF Judge (judge@morrolan.eff.org).
- Note that the EFF Judge might take 15-20 minutes to process a command.
-
- ------- Cut here -------
- REGISTER
- Name: Aretha Holly
- Phone: (505) 555-5555
- Site: University of Hodunk
- Address: 1515 St. Claws Lane, Kris Mass
- Country: USA
- Email: user@host.domain.edu, user@host.bitnet, host2!host1!user
- Level: Novice, Intermediate or Expert
- Birthdate: Dec 25, 1907
- Sex: Female
- END
- ------- Cut here -------
-
- Registering on the Judge will enter you in the database necessary for you
- to play in any of the games.
-
- ------------
-
- Support Files
-
- Next get support files from the Judge. Send the following commands to the
- Judge to get the support files you need:
-
- get info
- get syntax
- get deadline
- get rules
- get press
-
- You will get a bunch of files from the Judge mailed to you. READ THEM!
- At least print them out and have them nearby. It is a lot to read, but
- the basic knowledge is needed to use the Judge to it's full extent. The
- following information is helpful with the understanding of these files.
-
- ------------
-
- Listing Game Information
-
- The next Judge command to master is the "list" command. The list command
- displays information on games currently running on the Judge. To get
- and entire listing of all the games on the Judge use the list command
- with no arguments:
-
- list
-
- The complete list of the games on the Judge will be sent to you by mail.
- Information like the gamename, moderator's name, turn length, and variant type
- are sent with this list.
-
- To get specific information on a game, use the list command with the game
- name as the argument:
-
- list gamename
-
- where "gamename" is the name of the game. All games on the Judge have a
- eight or less character name to identify it. The list gamename command
- will display all of the parameters in the game. Many of these parameters
- are explained in the "deadline" and "press" file.
-
- ------------
-
- Observing A Game
-
- If you want to just watch what goes on in a certain game to get the jist
- of things, this is a good idea. Pick a game, let's say it's called guerre.
- Then you send the Judge the following:
-
- observe guerre [your password]
-
- Obviously for a different game, you substitute a different name and the
- password is of your choice. (Do not type the brackets.) You will then
- receive all messages that were publicly broadcasted in that game, as well
- as the processed moves.
-
- ------------
-
- Signing On To A Game
-
- To actually play in any game, you must signon to the game. A signon command
- must start out EVERY message for a particular game. The signon command has
- the following syntax:
-
- signon Pgamename password
- ^^^^^^^^^ ^^^^^^^^
- | | ----------- Your Password for the game
- | --------------------- The gamename for the game
- ------------------------- Power specification (one letter)
-
- Power specification is which country you are playing (E=England, F=France,...)
-
- For new games, you signon with the following command
-
- signon ?thegame password {nameofvariant}
- set preference FEGRAIT
-
- The question mark is intentional, if the game is not of standard variant,
- the variant type must be specified in the {nameofvariant} field.
- (e.g. Youngstown, Crowded, Gunboat, ..)
-
- "set preference" tells the Judge which country you would prefer to play in
- order from most desired to the least.
-
- If you are new to the Judge, it is recommended that you signon to a Moderated
- standard game. A Moderated game has a master (a real person who is running
- the game.) The master is always there to answer your questions.
-
- After that, it's quite simple. The Judge will tell you turn results,
- what units need to be moved, and when the deadlines are for orders.
-
- ------------
-
- *** PLEASE READ ***
-
- Signing on to a game is a COMMITMENT. Countries changing players disrupts
- games for everyone involved. If you cannot play a full game (usually a
- couple of months), don't signon to the game!
-
- ------------
-
- Deadlines
-
- Of course all move orders have deadlines. Deadlines are given with the
- previous order results. Deadlines can also be found with the "list" command.
- Most standard games have 96 hours between moves. Some games have faster
- deadlines, and are called "warp" games. These games can have 48 or 24
- hour deadlines.
-
- What happens if you miss the deadline? Most games have a grace period after
- the deadline for those people who are late. All good players get their
- orders in BEFORE the deadline! For those of us who miss the deadline and
- the grace period will be abandoned and give up your country.
-
- Deadlines and dedication points are further described in the "deadline" file.
-
- ------------
-
- Orders
-
- The syntax for orders are found in the "syntax" file. You have read the
- syntax file, right? To get the syntax file send the Judge the following
- command:
-
- get syntax
-
- For how to move units. It's much the same as the way you usually do it
- in the Face to Face game. (If you don't have the real game rules, you're
- expected to buy the game.) So it should be pretty simple. The Judge is
- pretty helpful when you screw up with the syntax and province abbreviations.
-
- Unless you're merely listing games, to put in orders (movement and/or press
- commands), you need to signon first. Similar to when you first signed on:
-
- signon Pgamename password
-
- Replacing the power's initial, game name and password. Note that once you
- are playing a power in the game, you don't need to specify the variant anymore.
-
- After the Judge parses your commands, a confirmation is sent back. Read the
- confirmation that the Judge sends back to you! If there were problems with
- your orders, the Judge will tell you and if you don't fix them, then you will
- still be considered late. Not checking the confirmation from the Judge is
- probably the biggest problem with players (beginners and experts).
-
- For example, the following might be the opening orders of France in the game
- guerre:
-
- signon Fguerre <password here>
- Par - Pic
- Bre - MAO
- Mar - Spa
-
- Note the signon command starting the letter, and the three movement commands
- that follow.
-
- ------------
-
- Press
-
- All communications with other powers are done through the Judge. The "press"
- file describes how press is conducted with other players. You've read the
- "press" file too, right?
-
- If you send the Judge:
-
- get press
-
- You will get a file explaining all the press commands and how to use them.
- Let me guess -- it's just too friggin' long and nothing makes sense so what's
- the use? Here's a simple summary of common (??) info tidbits:
-
- Most games are white press, no fake broadcast. This means, you can send
- press to anyone and they will be informed of which power it's coming from.
- Specifically, the message they receive will go something like this...
-
- Message from lokendr@ecf.toronto.edu as France to Germany in game guerre:
- [the message]
-
- The message tells you who its from (power played, and e-mail address), which
- powers are receiving it and the game.
-
- If the game has grey press, the e-mail address and the power originating the
- message are not shown. If the game is no partial, that means any message you
- send must be broadcast message (no private mail).
-
- To send press, you give ONE of the following commands in an empty letter to
- the Judge, or at the end of orders. Everything after this command line will
- be sent as press... *** Do not put any orders after this press command
- (unless you really WANT someone else to see them.)
-
- Commands:
- press [the following message goes to all players]
- press to a [the message goes to Austria only]
- press to eg [the message goes to England and Germany and both
- players know it's being sent to _both_ of them]
- press grey to f
- [in games where it's allowed, adding grey after the
- the word press, makes it anonymous]
- broadcast [interchangable with the word "press"]
- press to m [the messages goes to the Master of a moderated game]
-
- ------------
-
- NMR
-
- If a game is listed as NMR, then that means when the deadline and grace
- have expired, the turn will be processed regardless of the status of any
- power's orders. Any power that had failed to submit orders due to being
- abandoned/CD or otherwise, will have their orders marked [no order
- processed] and the game continues. This can be quite unfair at times as
- players can hit gold mines if a neighbour goes CD. Thus, most games are
- noNMR. This also means that when a power goes abandoned/CD, the game comes
- to a full stop until a replacement is found. (Feel free to take over some
- abandoned power and help your fellow Dippies go on with their game. :)
-
- ------------
-
- Variants
-
- The Judge assumes you know how to play the Standard version of Diplomacy.
- For variants 2 and onwards described below, you can obtain a short
- description of the variant by sending the Judge:
-
- get info.VARIANTNAME
-
- Variant names as listed below. Maps may be required: the standard map,
- and variant maps are available (postscript) by anonymous FTP to
- ftp.u.washington.edu in /public/misc and from other FTP Judge sites.
- Or you can get it directly from the Judge -- check the help file for details.
- (send the Judge the word help.)
-
- 1. Standard
- The standard 7-player map of Europe.
- 2. Gunboat
- Not a variant in itself -- can be matched with the standard game or any
- of the other following variants. It just means all the other players
- remain anonymous to you. (Here's the trick, when you list the game from
- your e-mail address, your name will appear on the listing but the others
- won't -- in case you forgot which power you were playing.)
- 3. Youngstown
- Game with 10 powers played on an extended map which includes Asia.
- I is for Italy, N is for India.
- 4. Loeb9
- Game played on an extended map with Spain and Norway. Hence, it is a
- 9-player variant.
- 5. Chaos
- 34 player variant played on the standard map. Everybody begins with once
- centre; different lettering scheme for power identification
- (i.e. not FEARTIG only). Get info.chaos for details.
- 6. Britain
- Standard map, except all 6 regions of England are supply centres, but
- England starts with 6 armies.
- 7. 1898
- Standard map, each player of seven starts with only one unit, and must
- claim its other home centres before building on them.
- 8. Crowded
- Standard map with extra supply centre in Ruhr. 4 extra players occupy the
- normally empty supply centres.
- 9. Pure
- 7 players, 7 regions on the board all interconnected.
- 10. Fleet_Rome
- Standard game except Italy starts with a fleet rather than army in, you
- guessed it, Rome.
- 11. Machiavelli
- Has its own rules. Assassination, famine, the works. Based on the board
- game by Avalon Hill. get rules.machiavelli for more specific details.
-
- ------------
-
- We are always looking to improve our Beginner's FAQ. If you are a beginner
- and have some suggestions, please let me know. Send mail to me at
- starkey@netcom.com.
-
- ------------
-
- Thanks Kendrick Lo for the great work on the beginner's FAQ!
-
- ------------
-
- 3.8. Judge FAQ for experts
-
- Here are all of those questions that regular Judge players always seem to
- ask. Note that the index file contains all Judge commands. Any Judge
- expert should read through the index file for any missing information.
- The index file can be retrieved with the "get index" command.
-
-
- 3.8.1. What does the Judge consider to be the "same site"?
-
- When you register with the Judge it picks a "siteid" based on the "Country:"
- you specified or the area code from your phone number if the country is
- either USA or Canada. The initial siteids are a two or three digit country
- code or a three digit area code times 100 ending up with xxx00. Later, the
- Judge administrator will add a small number to the site codes ending in 00
- so that they are more representative of actual locales. The Judge tries to
- keep people from the same site from playing in the same "different-site" game.
- The matching on the siteid works in such a way that xxx00 matches xxx01 and
- xxx02, but xxx01 doesn't match xxx02. If you register and specify a "Site:"
- that is spelled the same as someone else's site, you'll be given a siteid
- that is the same as theirs, but if you're registering from a site as yet
- unknown to the Judge or if you spell your site name differently than another
- player, the Judge picks xxx00 to avoid problems with two people getting into
- the same game and then having to be asked to have one of them resign.
-
- If you are having problems signing on to a game because of the different site
- rule, talk to your Judge administrator about changing your siteid from xxx00.
-
-
- 3.8.2. How does the "map" command work?
-
- The map command uses the Mapit program to create a postscript map of a current
- game phase. This command is being improved all the time, and might be at
- different rev levels at different Judges. To get the latest syntax of the
- command, send a "get index" command to the Judge in question.
-
- If you can, please use your own Mapit program on your computer rather than
- the Judge's. This will help our Judges run faster and cut down on Internet
- bandwidth.
-
-
- 3.8.3. How do I get the postscript maps (from the map command) to print
- on A4 size paper?
-
- On line 411 of the file, one should change the postscript code:
-
- 0.9 dup scale to 0.8 dup scale
-
-
- 3.8.4. All the orders are in, there are no set waits, where are the results?
-
- Such things do happen. Normally there are three reasons
-
- 1) The Judge has a backlog, and the Judge ALWAYS waits to finish a backlog,
- to process orders, in case there are new orders in the backlog.
-
- 2) Someone, has left some garbage, at the end of their orders, however the
- Judge SHOULD use the partial rather than move, note, under these cases.
-
- 3) You are in the 30 minute waiting period.
-
-
- 3.8.5. I lost the mail containing the last turn results. Where can I get
- the last turn results?
-
- The last and all turn results for a game can be retrieved with a HISTORY
- command.
-
- HISTORY <gamename>
-
- will get the last few weeks of broadcast messages (including turn results).
- See the "index" file for more information on the HISTORY command.
-
-
- 3.8.6. I am on the Washington Judge and I'm playing a moderated game with no
- moderator (). I need deadlines extended for a vacation. What should
- I do?
-
- All moderated games on the Washington Judge with no moderator are actually
- moderated by Ken Lowe. If you want a deadline change or a draw request,
- contact Ken directly at jdr@u.washington.edu.
-
-
- 3.8.7. Why am I getting two copies of everything?
-
- When the Judge receives game orders, it compares the address on the incoming
- message to the address used to sign on to that power originally. If these
- addresses are different, the Judge sends copies of its response to both
- addresses.
-
- This usually happens because you are submitting orders to the Judge from a
- different account than the one you originally signed onto the game with,
- but it may also be caused by changes to your local node or network
- identifications or structures.
-
- Sending a message which signs onto the game and issues a "SET ADDRESS"
- command should solve the problem. Subsequent commands will be ignored,
- so this should be the only thing you include in the message.
-
- 3.8.8. I am moving and I'm changing my Email address. How do I move my
- Judge registration from one Email address to another?
-
- Re-registering is not required, it's nice to have your correct address
- in the registary files, but its only for information. The judge must
- maintain two different lists of addresses, one from the registration form,
- which it does not use, and the one from where you sent you E-mail from
-
- Simply, from your new address, send the message
- iamalso ckd@my.old.address.org (whatever that was)
-
- Thats it . . .
-
- Afterwards (not before!), you may wish to re-enter your Registration,
- and the judge will update your information, however this is only
- for user reference . . . (If you do it before, the judge will
- add a new registration, which is not what you want.)
-
- 3.8.9. How do I resign as an observer?
-
- The same as getting out of a game as a player
-
- signon ogamename password
- resign
-
- For observers the judge does not match the password, but matches the
- E-mail address that you are sending from. If this does not match the
- address you originally started observing the game from, then preface
- your message with the line:
-
- Reply-To: myoldaddress@wherever.i.was.then.edu
-
- (substituting in your old address for myoldaddr.......)
-
- While this is not really part of the mail header, it is close enough
- for the judge's parsing to cope with.
-
- 3.8.10. How can I get the latest Judge game openings easily?
-
- The list of Judge openings can be retrieved by sending an Email message to
- starkey@netcom.com with "Opening request" in the subject. The current Judge
- openings will be mailed to you shortly. Note that this uses the "list"
- command from the Judge, so NOLIST games will not show up in the list.
-
- ------------
-
- +3.9. FTP sites
-
- Certain material is available by anonymous FTP from various Diplomacy
- archives around the world. These sites can also be reached with Gopher (see
- section 3.10.)
-
- San Jose, CA, USA
- -----------------
- The latest versions of the FAQ and the EP Judge Gamelog is kept in the machine
- ftp.netcom.com (192.100.81.100)
- in the pub/diplomacy sub-directory.
-
- XXXXX XXX X XX:XX EP.gamelog EP Judge Gamelog
- XXXXXX XXX X XX:XX halloffame.12.Z Hall Of Fame version 12
- XXXXX XXX X XX:XX rec.games.diplomacy.FAQ.1 This FAQ (1/2)
- XXXXX XXX X XX:XX rec.games.diplomacy.FAQ.2 This FAQ (2/2)
- XXXX XXX X XX:XX openings The latest Judge Openings
- (Updated regularly)
-
- Waltham, MA, USA
- ----------------
- Lots of interesting dippy reading can be found at
- nda.com (192.150.206.1)
- in the /pub/diplomacy sub-directory.
-
- /pub/diplomacy:
- 512 Oct 17 23:54 Documents/ Directory
- 512 Oct 17 23:52 EPC2/ Directory
- 512 Oct 17 23:53 HallOfFame/ Directory
- 89249 Aug 11 14:55 L4E-27.ps.Z
- 512 Nov 1 15:35 Maps/ Directory
- 429 Oct 17 23:58 README
- 512 Nov 5 23:33 Sources/ Directory
- 512 Oct 28 20:21 TAP/ Directory
- 8823 Sep 22 23:30 epcc.const Constitution for EPCC
- 82683 Oct 6 00:00 house.rules EP House Rules
- 1431 Oct 13 09:32 list_of_judges List of judges
-
- /pub/diplomacy/Documents:
- 203949 Sep 2 15:11 AtoZ.tar.Z Diplomacy A-Z 4.0
- 131955 Aug 19 14:37 diplomacy.A-Z.Z Diplomacy A-Z 3.0
- 33326 Jun 21 13:04 fred.davis.tar.Z Interview with Fred Davis
- 28218 Jun 21 09:03 peery.tar.Z Interview with Larry Peery
- 50334 Jun 21 09:03 variants.tar.Z Variants A-Z
-
- /pub/diplomacy/EPC2:
- 62464 Oct 12 01:41 epc2-305.ps.Z EP Chapter 2 #305
- 44608 Jul 31 18:17 epc2-306.ps.Z EP Chapter 2 #306
- 54403 Sep 22 17:26 epc2-307.ps.Z EP Chapter 2 #307
- 84169 Oct 12 01:41 epc2-308.ps.Z EP Chapter 2 #308
-
- /pub/diplomacy/HallOfFame:
- 94013 Jul 16 11:44 halloffame.10.Z Hall of Fame #10
- 112549 Sep 1 15:44 halloffame.11.Z Hall of Fame #11
- 143379 Dec 10 18:28 halloffame.12.Z Hall of Fame #12
-
- /pub/diplomacy/Maps:
- 512 Nov 1 10:35 ColorMaps/ Directory - Editable color maps
- 592 Nov 1 10:54 README
- 71169 Oct 25 22:34 aberration.ps.Z Abberration III map (Postscript)
- 22515 Oct 27 16:07 armies.ps.Z Map showing all possibly army
- movements (Postscript)
- 5098 Oct 28 10:33 crowded.bw.xfig.Z B&W crowded map for xfig
- 5122 Oct 28 10:33 crowded.color.xfig.Z Color crowded map for xfig
- 23689 Oct 27 16:07 fleets.ps.Z Map showing all possible fleet
- movements (Postscript)
- 5334 Oct 28 10:33 loeb9.bw.xfig.Z B&W Loeb9 map for xfig
- 5384 Oct 28 10:33 loeb9.color.xfig.Z Color Loeb9 map for xfig
- 85479 Oct 20 03:50 rootz.ps.Z RootZ map (Postscript)
- 171111 Oct 20 03:50 rootz2.ps.Z RootZ map (Postscript)
- 4988 Oct 28 13:37 standard.bw.xfig.Z B&W standard Dip. map for xfig
- 5020 Oct 28 13:37 standard.color.xfig.Z Color standard Dip. map for xfig
- 11746 Oct 28 10:33 youngstown.bw.xfig.Z B&W Youngstown map for xfig
- 11850 Oct 28 10:33 youngstown.color.xfig.Z Color Youngstown map for xfig
-
- /pub/diplomacy/Maps/ColorMaps:
- 1710 Nov 1 09:46 colormaps.readme Please read this file on
- cpt.hqx files
- 46626 Nov 1 09:49 loebe9.2.GIF larger Loeb9 map
- 106163 Nov 1 09:52 loebe9.2.cpt.hqx.Z
- 75329 Nov 1 09:50 loebe9.GIF Loeb9 map
- 141477 Nov 1 09:54 loebe9.cpt.hqx.Z
- 42926 Nov 1 09:50 standard.2.GIF larger standard map - 670x670
- 74498 Nov 1 09:51 standard.GIF standard map about 640x460
- 142490 Nov 1 09:55 standard.cpt.hqx.Z
- 102781 Nov 1 09:57 standard2.cpt.hqx.Z
-
- /pub/diplomacy/Sources:
- 341 Oct 18 19:29 README
- 10001 Oct 13 17:46 deadliner Perl script to help check on
- deadlines for players
- 1164429 Aug 17 10:06 dipsrc.tar.Z The latest sources for the Judge
- 516 Oct 6 00:02 dipsrc.v4.0-v4.1 Patch #1
- 1178 Oct 6 00:02 dipsrc.v4.1-v4.2 Patch #2
- 1367 Nov 30 15:00 dipsrc.v4.2-v4.3 Patch #3
- 28493 Dec 9 02:54 dipstrma.zip Dip. Strategy Map for MS Windows
- 410271 Dec 17 19:19 mapit-1.8.tar.Z Baseline Unix sources for MapIt
- 272630 Oct 18 19:25 mapit-NeXT.tar.Z Mapit for the NeXT including GUI.
- 230107 Nov 30 23:51 mapit-dos.exe Mapit for MS/DOS.
- 265682 Oct 18 12:31 mapit.mac.hqx MapIt for the Mac
- 208639 Oct 18 09:57 mapwin.zip MapIt for Windows on MS/DOS.
-
- /pub/diplomacy/TAP:
- 97447 Jul 14 14:28 ap131.ps.Z Abyssinian Prince #131
- 90869 Jul 30 15:02 ap132.ps.Z Abyssinian Prince #132
- 98973 Aug 19 11:53 ap133.ps.Z Abyssinian Prince #133
- 84423 Sep 9 12:54 ap134.ps.Z Abyssinian Prince #134
- 80801 Oct 6 11:12 ap135.ps.Z Abyssinian Prince #135
- 93021 Oct 28 16:15 ap136.ps.Z Abyssinian Prince #136
- 123919 Nov 18 21:34 ap137.ps.Z Abyssinian Prince #137
- 112317 Dec 14 00:25 ap138.ps.Z Abyssinian Prince #138
-
-
- Univerisity of Waterloo, Canada
- -------------------------------
- Here is an index for the FTP site at
- sunburn.uwaterloo.ca (129.97.50.26)
-
- /pub/nick/diplomacy:
- 39554 Mar 7 16:12 aberrat.pict Aberration map in MacIntosh
- PICT format
- 48630 Mar 7 16:11 aberrat.wmf Aberration map in Windows WMF format
- 2567 Mar 12 19:21 bnc.log Log file of Boardman Numbers
- 45588 Mar 7 18:05 hall.abridged.13.Z Abridged Hall of Fame 13
- 18453 Mar 7 18:25 hall.stats.13.Z Top 100 and List of Games forHoF 13
- 188412 Mar 13 12:02 halldata.zip Data files for HoF 13
- 172771 Mar 7 18:11 halloffame.13.Z Hall of Fame 13
- 1482 Mar 7 18:09 judge.codes List of Judge Codes
- 7859 Mar 7 13:25 judge.statistics.Z Judge Statistics (monthly post
- to r.g.d)
- 15534 Mar 12 19:29 mnc.log Log file for Miller Numbers
-
-
- Washington, USA
- ---------------
- There are a few files kept in the machine
- ftp.u.washington.edu (140.142.56.2)
- in the public/misc sub-directory. Here is a list of them.
-
- /public/misc:
- 260039 Nov 18 12:43 dip.tar.Z Source code for Judge
- 128294 Apr 16 1991 dipmap.ps Postscript map
- 134502 Apr 16 1991 loeb9.ps Loeb9 postscript map
- 23454 Sep 6 1991 machiavelli.ps Machiavelli ps map
- 125576 Nov 17 09:13 ngloeb9.ps Loeb 9 ps map. No grey
- 119364 Nov 17 09:14 ngmap.ps Standard ps map. No grey
- 124883 Nov 20 1991 youngstown.ps Youngstown ps map.
-
-
- Berlin, Germany
- ---------------
- There is an ftp site in Berlin. The machine is
- FTP.FU-berlin.DE (130.133.4.50)
-
- /pub/misc/diplomacy:
- 512 Feb 21 1993 classic/ Directory
- 512 Feb 21 1993 dipl-l/ Directory
- 512 Feb 21 1993 general/ Directory
- 512 Sep 1 19:50 hall-of-fame/ Directory
- 512 Feb 21 1993 loeb9/ Directory
- 512 Feb 21 1993 machiavelli/ Directory
- 512 Feb 21 1993 other-variants/ Directory
- 512 Feb 21 1993 source/ Directory
- 512 Feb 21 1993 youngstown/ Directory
-
- /pub/misc/diplomacy/classic:
- 2172 Apr 24 1991 map.ascii.Z
- 2501 May 22 1991 map.info.Z
- 34076 May 22 1991 map.ps.Z
- 2291 Apr 7 1991 rules.classic.Z
-
- /pub/misc/diplomacy/dipl-l:
- 6789 Apr 24 1991 convoys.Z
- 8557 Apr 24 1991 dipcon.Z
- 2513 Apr 24 1991 email-dip.intr.Z
- 1919 Apr 24 1991 example.game.Z
- 12176 Apr 24 1991 france.Z
- 5662 Apr 24 1991 germany.Z
- 2741 Apr 24 1991 greek.Z
- 2034 Apr 24 1991 mediterranean.Z
- 3100 Apr 24 1991 musical.dip.Z
- 2140 Apr 24 1991 stab-stab.Z
- 4850 Apr 24 1991 stalemates.Z
- 639 Apr 24 1991 top.ten.lies.Z
- 2951 Apr 24 1991 winning.dip.Z
- 22767 Apr 24 1991 zine_list.Z
-
- /pub/misc/diplomacy/general:
- 2176 Jun 13 1992 changes.Z
- 4211 Jun 13 1992 deadline.Z
- 1301 Jun 13 1992 form.Z
- 5504 Jun 13 1992 index.Z
- 4471 Jun 13 1992 info.Z
- 4364 Jun 13 1992 master.Z
- 3242 Jun 13 1992 press.Z
- 2750 Jun 13 1992 syntax.Z
-
- /pub/misc/diplomacy/hall-of-fame:
- 10774 Aug 9 1992 hall-of-fame-01.Z Hall of Fame #1
- 19809 Jun 10 1992 hall-of-fame-02.Z Hall of Fame #2
- 25857 Aug 9 1992 hall-of-fame-03.Z Hall of Fame #3
- 29563 Sep 3 1992 hall-of-fame-04.Z Hall of Fame #4
- 34419 Dec 19 1992 hall-of-fame-05.Z Hall of Fame #5
- 46370 Jan 14 1993 hall-of-fame-06.Z Hall of Fame #6
- 55070 Feb 24 1993 hall-of-fame-07.Z Hall of Fame #7
- 62907 Mar 30 1993 hall-of-fame-08.Z Hall of Fame #8
- 76925 May 11 1993 hall-of-fame-09.Z Hall of Fame #9
- 94013 Jul 2 17:50 hall-of-fame-10.Z Hall of Fame #10
- 112549 Sep 1 19:34 hall-of-fame-11.Z Hall of Fame #11
-
- /pub/misc/diplomacy/loeb9:
- 1510 Jun 13 1992 info.loeb9.Z
- 35505 May 21 1991 loeb9.ps.Z
-
- /pub/misc/diplomacy/machiavelli:
- 1366 Jun 13 1992 info.machiavelli.Z
- 11253 Jun 13 1992 machiavelli.ps.Z
- 14174 Jun 13 1992 rules.machiavelli.Z
-
- /pub/misc/diplomacy/other-variants:
- 481 Jun 13 1992 info.1898.Z
- 459 Jun 13 1992 info.britain.Z
- 934 Jun 13 1992 info.chaos.Z
- 550 Jun 13 1992 info.crowded.Z
- 724 Jun 13 1992 info.gunboat.Z
- 450 Jun 13 1992 info.pure.Z
-
- /pub/misc/diplomacy/source:
- 255255 Sep 16 1992 diplomacy-adjudicator.tar.Z Judge Sources (old)
-
- /pub/misc/diplomacy/youngstown:
- 3145 Jun 13 1992 info.youngstown.Z
- 5842 Jun 13 1992 map.young.Z
- 596 Jun 13 1992 report.young.Z
- 52113 Jun 13 1992 youngstown-DINA4-1PAGE.ps.Z
- 52050 Jun 13 1992 youngstown-DINA4.ps.Z
- 51922 Jun 13 1992 youngstown.ps.Z
-
- ------------
-
- 3.10. Gopher Server
-
- You can now access this FAQ list and all the FTP sites by Gopher
- at the UCI philosophy gopher: philosophy.cwis.uci.edu (128.200.15.2 7016)
- on the path World of Philosophy/Recreation/Games by Wire/Diplomacy.
-
- Thanks Pete Woodruff for the Gopher site!
-
- ------------
-
- 3.11. WWW Server
-
- A Diplomacy related World Wide Web HTML page accessable by Mosaic (and
- similiar programs) is available at URL:
-
- ftp://netcom11.netcom.com/pub/diplomacy/diplomacy.html
-
- ------------
-
- 3.12. Mailing lists
-
- DIPL-L
- ------
- DIPL-L is a listserv mailing list hosted at mitvma.mit.edu (mitvma.bitnet).
- It is moderated by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca). This
- relatively low volume mailing list is designed to be a forum for discussion
- of the game of Diplomacy, the Judges, and for distribution of
- Electronic Protocol. To add your name to the mailing list, send the command
- subscribe dipl-l John Smith
- where John Smith is your name to:
- listserv@mitvma.mit.edu (listserv@mitvma.bitnet).
-
- DIPL-L is gatewayed to Usenet as the newsgroup rec.games.diplomacy. If you
- already receive rec.games.diplomacy, don't register on this mailing list.
-
- DIPLOMACY-L
- -----------
- There is another Diplomacy list, hosted at gu.uwa.edu.au, for
- discussion of Diplomacy at the Australian Judge. To subscribe
- send
- subscribe diplomacy-l John Smith
- where John Smith is your name to:
- listserv@gu.uwa.edu.au
-
- It is rather a quiet list!
-
- ------------
-
- 3.13. Postscript maps - what are they?
-
- What is the deal with these postscript maps? I want to use them but don't
- know how...
-
- All of the Judge maps are in postscript, and all output from the Mapit
- program is also in postscript. The easiest way to print out a postscript
- file is with postscript printer. If you don't have a postscript printer
- there is a free postscript interpreter/viewer available for many platforms
- called ghostscript.
-
- Ghostscript is written by L. Peter Deutsch, and is distributed under
- the terms of the GNU Library General Public License. Ghostscript will
- compile on most common platforms, and has drivers for many common
- peripherals, including X11R[345], MS-DOS-VGA, Deskjet 500, Epson dot
- matrix printers, and HP laserjets.
-
- FTP sites for ghostscript:
- Many of these sites are mirrored all over the world. It shouldn't be too
- hard to find a ghostscript close to you. Any questions about ghostscript
- installation should be taken to comp.lang.postscript.
-
- UNIX: (The original sources)
- prep.ai.mit.edu:/pub/gnu/ghostscript*
- X11: (UNIX and VMS)
- prep.ai.mit.edu:/pub/gnu/ghostview (get ghostscript too)
- MS-DOS:
- simtel.coast.net:/postscrp/gs261286.zip
- simtel.coast.net:/postscrp/gs261386.zip
- simtel.coast.net:/postscrp/gsview10.zip
- MS-Windows:
- simtel.coast.net:/postscrp/gs261win.zip (make sure to get fonts!)
- Macintosh:
- sumex-aim.stanford.edu:info-mac/util/ghostscript-252b2-runtime-*.hqx
- Atari ST:
- atari.archive.umich.edu
-
- -------------------------------------------------------------------------------
-
- 4. Diplomacy and Gaming Zines
-
- ------------
-
- 4.1. Email Zines
-
- THE ABYSSINIAN PRINCE
- ---------------------
- Jim Burgess (BURGESSJ@GAR.UNION.EDU)
-
- Jim Burgess' postal szine (snail-mail zine) comes out once every three weeks,
- runs about half a dozen Diplomacy games with extensive postal fannish
- style press writing, has a letter column that features interaction between
- the postal and Internet worlds of Diplomacy, and indulges the editor's wide
- ranging tastes in music.
-
- If you're interested in E-Mail distribution, the szine is available in
- TeX source code format, most of which is fairly readable right off the
- screen, or it can be extracted and printed if you have access to TeX.
- The latest issue of the szine also is available by anonymous FTP
- from nda.com [192.150.206.1] in the pub/diplomacy/TAP directory in
- postscript format. The group of Internet folks on the distribution list
- occasionally discuss issues of general interest related to the topics on
- this bulletin board and their interface with the postal hobby.
-
- In an exciting new development, we now have a mail group for the szine.
- Just send the message SUBSCRIBE TAP to "majordomo@nda.com" and then you
- will receive the TeX version of the szine automatically. Moreover, you
- can send messages to "tap@nda.com" and a copy will go out to the entire list.
-
- ------------
-
- 4.2. Postal Zines
-
- If you publish a postal Zine, tell me about it and I'll give you free
- advertising!
-
- Amtsblatt
- ---------
- Michael Blumoehr, Georgstr. 1, D-64347 Griesheim, Germany
- Cost: 5 DM
- Frequency: 4 weeks
- Published in German
-
- Beautiful Losers
- ----------------
- Neil Ashworth 12 Queens Rd,
- Asquith NSW 2077, Australia
- Cost AU$2.50
- Frequency: 6 weeks
-
- die Antwort
- -----------
- Lars Freitag, Hauptmannsfeld 27, D-33739 Bielefeld, Germany
- (ilfreita@TechFak.Uni-Bielefeld.DE)
- Cost: 5 DM
- Frequency: 4 weeks
- Published in German
-
- Diplomat
- --------
- Thomas Franke, Haarenufer 12, D-26122 Oldenburg, Germany
- Cost: 3.50 DM
- Frequency: ?
- Published in English, Mr. Franke is German BNC and OGH
-
- Dipsomania
- ----------
- Jef Bryant, 121 Rue Jean Pauly, B-4430 Ans, Belgium
- Cost: 55 BF (less than $2)
- Frequency: ?
- Published both in English and French
-
- Lepanto 4-ever
- --------------
- Per O Westling, Mardtorpsgatan 15, S-58248 Linkoping, Sweden
- c85perwe@und.ida.liu.se
- Cost: SEK15 (less then US$2)
- Frequence: About 6 weeks
- Notes: Published in English, Internationally minded
-
- Ludikus
- -------
- Johannes Schwagereit, Luefthildisgaesschen 23, D-53340 Meckenheim, Germany
- Cost: 3 DM
- Frequency: 4 weeks ?
- Published in German, only Diplomacy and variants
-
- NMR Magazine
- ------------
- Frank Mair, 8 Pinotage Pl. Huapia, Auckland, New Zealand
- fj.mair@ccu1.aukuni.ac.nz
- Cost: Foreign US$2.00
- Frequency: Monthly
-
- Popular Cutlery
- ---------------
- Adrian Appleyard, 254 Padstow Rd, Eight Mile Plains, Qld. 4113, Australia
- Cost AU$3.00 (11 issues for AU$20.00)
- International AU$4.00 (11 issues for AU$30.00) AU$ = US$0.70 and 0.40 pounds
- Frequency: 6 weeks
-
- Queens Dagger
- -------------
- Michael Chau, P.O. Box 1229, Box Hill, Vic. 3128, Australia
- Cost AU$2.00
- Frequency: 1 month
-
- Realpolitik
- -----------
- Alan Thomsom, GPO box 1968 Darwin NT 0801, Australia
- Cost AU$1.00
- Frequency: 5 weeks
-
- Rhein-Neckar-Zine
- -----------------
- Lukas Kautzsch, Seiterichstr. 5, D-76131 Karslruhe, Germany
- Cost: 3 DM
- Frequency: 3 weeks
- Published in German
-
- STABSanzeiger
- -------------
- Volker Schnell, Stresemannstr. 165, D-22769 Hamburg, Germany
- Cost: 5 DM
- Frequency: 5 weeks
- Published in German
-
- WIN
- ---
- Ferdinand de Cassan, Raasdorferstr. 28-30, A-2285 Leopoldsdorf, Austria
- Cost: 385 Austrian Shillings per year
- Frequency: 6 weeks ?
- Published in German
-
- Zine Register
- -------------
- Pete Gaughan
- 1521 South Novato Blvd. #46
- Novato, CA 94947, USA.
- irishpete@aol.com
- Cost: US$2.50 - US$3.50 overseas
- English language, open page, offset printed
- Frequency: twice a year
-
- -------------------------------------------------------------------------------
-
- 5. Computer versions of Diplomacy
-
- This section describes Diplomacy computer games and Diplomacy utilities for
- personal computers. If you have written your own Diplomacy program, please
- let me know so I can put your name below!
-
- ------------
-
- 5.1. IBM version
-
- Avalon Hill - Computer Diplomacy
- --------------------------------
- Avalon Hill distributes an IBM version of Diplomacy.
-
- A quick review:
-
- I used to spend hours in my college dorm room either playing Dip against
- the computer or with a few friends. That was 1986 and at the time I had
- the latest version of the game. For the hardware I was running on it was
- just fine. I liked using it as an adjudicator because it avoided pointless
- arguments. The current version still does that job well, but in this age of
- high speed, high resolution graphics, Computer Diplomacy is an anachronism;
- a throwback to an earlier age. There have been very little if any aesthetic
- changes to the newer version. It still uses the CGA mode exclusively, and
- it doesn't have an exit function. You have to reboot the computer to exit
- or (as I have done) run it under Windows or a similiar multitasker that
- will allow you to terminate the program. This is not nearly as annoying as
- the user interface, which still only uses the keyboard and does not let you
- see the whole map at once. The one good thing I can say about Computer
- Diplomacy is that it works. It will even play a mediocre game of strategic
- Diplomacy (no negotions with the computer). In short, if your looking for
- an adjudicator for your FTF games or would like to be able keep track of
- your Judge games on the computer, it may be worth the US$35 plus shipping that
- Avalon Hill asks for it. I am not overly dissapointed. I just wish Avalon
- Hill would get off its butt and put a little effort into making the came
- more playable.
-
- If you want to order the game just give AH a call at 1-800-999-3222.
-
- Thank you to Donley R. P'Simer for the review!
-
- Judge
- -----
- To get it send US$30.00 to
- "Trader Vic"
- Box 5241
- Ottawa, Ontario, Canada K2C 3H5
-
- Judge is fantastic for GMing!
-
- Mapit for MS/DOS
- ----------------
- Mapit for MS/DOS is available by FTP from nda.com in
- /pub/diplomacy/Sources/mapit-dos.exe. Thank you Larry Richardson
- (richards@PRIACC.COM)!
-
- Mapit for MS Windows
- --------------------
- Mapit for MS Windows is available by FTP from nda.com in
- /pub/diplomacy/Sources/mapwin.zip. Thank you Barthel Steckemetz
- (bast@ph-cip.uni-koeln.de)!
-
- Diplomacy Strategy Map for MS Windows
- -------------------------------------
- This program will take a list output from the Judge, and display it on your
- Windows screen. VBRUN100.DLL needed to run. The Diplomacy Strategy Map is
- available by FTP from nda.com in /pub/diplomacy/Sources/dipstrma.zip.
- Thank you Keith Ammann (Prospero@cup.portal.com)!
-
- ------------
-
- 5.2. Macintosh version
-
- Mapit
- -----
- Mapit for the Mac is available for FTP from nda.com in
- /pub/diplomacy/Sources/mapit.mac.hqx. If you know the author's name,
- please contact me!
-
- MacDip
- ------
- MacDip is a Macintosh viewer/adjudicator for Diplomacy. You can read
- in Judge files or plain orders and it will display a map, which you
- can print or save in a game file. It will also adjudicate non-Judge
- orders. Right now orders can only be read in from a text file; I hope
- to get a better interface working soon. A beta version is available
- via anonymous ftp, from cs.unc.edu in directory /pub/vanverth. Notes
- from the author Jim Van Verth (vanverth@cs.unc.edu).
-
- ------------
-
- 5.3. Amiga version
-
- Avalon Hill
- -----------
- Avalon Hill distributes an Amiga version of Diplomacy. I don't know how
- good it is.
-
- Diplomacy (Public Domain)
- -------------------------
- Diplomacy by Steve Douthat is public domain version on Fred Fish disk #582.
- Available by anonymous FTP at nic.funet.fi in
- /pub/amiga/fish/501-600/ff582/Diplomacy.lha.
- Roderick Lee comments:
- It's version 2.0. Still a little buggy, and it occasionally messes up
- an adjudication. Also, Italy is no longer green, but that can be
- fixed with a paint program.
-
- ------------
-
- 5.4. Commodore-64 version
-
- Avalon Hill
- -----------
- Avalon Hill distributes an Commodore-64 version of Diplomacy. I don't know how
- good it is.
-
- ------------
-
- 5.5. NeXT version
-
- Mapit
- -----
- Mapit including GUI for the NeXT is available for FTP from nda.com in
- /pub/diplomacy/Sources/mapit-NeXT.tar.Z. Thank you Wolfgang Roeckelein
- <wolfgang@wi.WHU-Koblenz.de> for the port!
-
- ------------
-
- 5.6. UNIX/X windows version
-
- Diplomacy Adjudicator (Judge)
- -----------------------------
- Of course the Diplomacy Adjudicator (Judge) runs on a UNIX system.
-
- Mapit
- -----
- The original Mapit program is written for a UNIX system. It is available
- for FTP from nda.com in /pub/diplomacy/Sources/mapit.tar.Z
-
- -------------------------------------------------------------------------------
-
- 6. Legal issues
-
- This section describes some of the legal aspects with playing and distributing
- the Diplomacy game.
-
- ------------
-
- 6.1. Is it legal to get the rules by Email?
-
- The rules are copyrighted by The Avalon Hill Game Company. Distribution
- electronically of the rules is a violation of U.S. copyright laws.
-
- ------------
-
- 6.2. Why is it legal to get the map in postscript?
-
- Ken Lowe has received permission to distribute a postscript version of the
- map from Avalon Hill.
-
- -------------------------------------------------------------------------------
-
- 7. Programming Projects
-
- This section is devoted to those projects people work so long on and get
- so little credit. If you have a project you are working on and you want
- some help or just a pat on the back, we'll put your name below!
-
- ------------
-
- 7.1. Diplomacy Adjudicator (Judge)
-
- David Kovar (kovar@nda.com) has volunteered to keep track of the latest
- sources/updates of the Judge. The latest sources can be retrieved
- by anonymous FTP at nda.com in /pub/misc/diplomacy/Sources/dipsrc.tar.Z.
-
- There is also a mailing list devoted just for programming the Judge. To
- subscribe to this list, send a message to majordomo@nda.com with
-
- subscribe judge-maint
-
- in the body of the message. Sending a message to judge-maint@nda.com will
- distribute the message to this mailing list. If you have any ideas for the
- Judge, please send a message to judge-maint@nda.com with your suggestions.
-
- ------------
-
- 7.2. Mapit
-
- The original author of Mapit is George Boyce. He wrote the program in 1992.
-
- David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the
- latest source/updates of the Mapit program. The current version available is
- version 1.6.
-
- Mapit understands nearly all of the Judge's output and uses it to create
- postscript maps of the game, including unit icons and country designations.
- It will handle the standard games plus loeb9 and youngstown.
-
- The Mapit program is now operating on the EFF Judge, the Durban Judge and
- the Australian Judge (any others?). Use the "map gamename" command to receive
- the postscript map in the mail. Report any bugs to David Kovar.
-
- There are many ports to other platforms of Mapit availble for FTP at nda.com.
- Look at the section of FTP sites for a complete list. To help save some of
- the Judge's time, it is asked that you uses your own version of Mapit rather
- than the Judge's Map command.
-
- ------------
-
- 7.3. Diplomacy Programming Project (DPP)
-
- The Diplomacy Programming Project hopes to design programs that play
- Diplomacy and actually negotiate with each other. We have already
- written an interface to be used by the programs (Diplomats) and
- determined a protocol to be followed. A group of Israelis have written
- a diplomat based mostly on negotiation. Daniel Loeb and Michael Hall have
- written a plan for a diplomat based mostly on strategy. We hope to
- implement a strategy this year in Bordeaux. Other groups in Holland,
- France, and the US might also write diplomats. In August 1992, we
- could then include Diplomacy as a competition in the 4th Computer
- Olympiad.
-
- For more information concerning the Diplomacy Programming Project, contact
- Daniel Loeb (loeb@geocub.greco-prog.fr).
-
- -------------------------------------------------------------------------------
-
- Major Contributors to this fine FAQ (in no particular order):
- Sean Starkey (starkey@netcom.com)
- Gary Arkoff (arkoff@lclark.edu)
- Karl Dotzek (karl@ims.uni-stuttgart.de)
- Nick Fitzpatrick (nick@sunburn.uwaterloo.ca)
- Eric Klien (Eric_S_Klien@cup.portal.com)
- Kendrick Lo (lokendr@ecf.toronto.edu)
- Daniel Loeb (loeb@geocub.greco-prog.fr)
- Ken Lowe (jdr@u.washington.edu)
- Mark Nelson (amt5man@sun.leeds.ac.uk)
- Kenneth Sproat (kenspr@deakin.edu.au)
-
- Thanks for everyone's answers!
- --
- | Sean Starkey starkey@netcom.com |
- | URL - ftp://netcom11.netcom.com/pub/starkey/meta.html |
-